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Matrix, quaternion and scene graph: Part1

Posted on: 22 May 2018 /
Categories: Applied mathematics

Hi everyone, today I want to speak about math, simply if possible, because the topic is about matrix & quaternion. The main goal of this series of posts is to use them correctly inside an applied case: the scene graph and how to compute modelview-projection. Preface I want my approach to be more recreational than

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My posts

  • May 2018

Who I am ?

My name is Romain, I am a French software engineer specialized in computer graphics for industry.
I have worked on many technologies: raytracing, physical-based rendering, voxel, ...

You can contact me at rominitch@gmail.com

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Keyword

c++ glm homogeneous coordinates homothetic transformation matrix quaternion scene graph

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