Hi everyone, today I want to speak about math, simply if possible, because the topic is about matrix & quaternion. The main goal of this series of posts is to use them correctly inside an applied case: the scene graph and how to compute modelview-projection. Preface I want my approach to be more recreational than
Posted on: 22 May 2018 /
Categories: Applied mathematics
Who I am ?
My name is Romain, I am a French software engineer specialized in computer graphics for industry.
I have worked on many technologies: raytracing, physical-based rendering, voxel, ...
You can contact me at firstname.lastname@example.org